

* The sheer ease with which to damage your base if you just hit wrong with the knife while trying to get a plant sample. I got into SN EA shortly after gardening was added. Of course, at this point in time, I believe there was nothing there but a few chests and a boatload of bugs.

I remember hearing the banshee howls beneath me as I build section after section, until finally all I had to do was hop out on the other side and swim a few meters into the flaming hull. I could take a look around for Reapers, build a quick hatch, then dive down, fill my pockets, and climb back into my impossible hallway. It helped that the titanium was all over the place at the crash site.

Whenever I wanted to go explore the wreckage, I could just walk to and from my pod. Then the hallway continued all the way to the front of the Aurora. The hallway went all the way to the other side of the trench at the crash site, then turned left. It took an unspeakable amount of titanium, but I started a base that went up one or two levels above the water via vertical connector, then started a hallway. THE REAPERS WOULD NEVER CATCH ME AGAIN.Īnd build it I did. I WOULD BUILD A SKYBRIDGE FROM THE ESCAPE POD TO THE AURORA. I had an idea for one heckuva daunting task with these newfound bases: You could basically build the structure, but there was essentially nothing to fill it with at that point. I remember when bases were first released. So, for those of you who played Subnautica EA, do you have any favorite memories about it from a particular build?

There are certain things that I wish we had at this point (grow beds, water filtration, alien containment.), but I play this the same way that I played Subnautica EA: jump in for a few hours, play until something else comes up, then put it down for a while until I see something game-changing in the changelog. Below Zero is already much more polished than the first game was at this stage, having the benefit of previous assets at its disposal. I bring this up to put some things in perspective. There was just you, an Aurora you couldn't enter, some resources and craftables, and death.ĭeath without a base to hide in, death without vehicles to help you escape, and death when you were still trying to figure out where the reapers spawned and how far away you had to go before they wouldn't find you. How early on was it when I bought Subnautica? So, with all of the gripes that people have about Below Zero's Early Access state, I thought that I might do some reminiscing (and encourage whatever stories any of you may have, too) about the first game when it was still in Early Access.
